Well, I was playing Quake 3 multiplayer with a friend, and noticed one thing: the gun fired a few milliseconds after the trigger was pressed. But when I acted as a server, no such problem was there. So, I got a bit frustrated. Frustrated, because I thought that high ping was due to my connection. Frustration led to curiosity for finding out the solution. I got hold of this article
http://www.stratosgroup.com/features/colum...cted=200102tlnn
Then I realised that the problem is not really because of my connection. The whole gaming community is taking this latency-lag factor pretty seriously. Old games like Quake 3 didn't apply some technologies which are now being implimented in multiplayer games. This issue is taken very seriously now, and the now source engine for CS: source applies a lot of these techiques for multiplayer play, as I found out from this article:
http://developer.valvesoftware.com/wiki/So...ayer_Networking
The techniques applied by Valve are really innovative. How they take latency into account and produce a level playing field for players with different ping times is awesome. I really found it interesting and posted it.
Anyways, those who play(or have played) CS:CZ, does that game suffer from lag? If yes, does it really affect the gameplay? I would really like to know the answers to these questions. As for now, I think playing Quake is worthless if the ping is high.
